Go to the top rendering tab and save out as the default png file. If it's working correct you should see your depth map appear as a nice gradient in the background of the compositor. exr depth map from daz3d, connect it to a normalize node and connect that to both the Viewer and Compositor nodes.
Turn on node wrangler in addons as shown in above video and add the viewer node.Īdd an image node to compositor and select your. Render Properties > Color Management > Standard Switch blender from filmic color to standard in right panel.
Watch the first five to ten minutes of this to get the basics of blender compositor. png file for controlnet with blender and gimp. Note: This guide is missing the part where you need to invert the depth map so white is nearest to camera.Īlso it's no good for those without photoshop so i got a free way as well.Ĭonverting. Quick and dirty depth map guide for Daz3d to ControlNet Using daz3d to propely render out depth maps as. There's plenty of good guides on youtube as well. I know everyone would like a good easy to follow tutorial and i would as well but for now these links and info should be helpful to point you in the right direction.įor controlnet in general and the part on using openpose and depth maps.Ī1111 ControlNet extension - explained like you're 5 Here's a rough guide to using daz for pose and depth maps. (Thanks to sdimg for the following guide) In the meantime it helps to read the version details from newest to oldest.īasically just a Pose Control stick figure rigged for G8, in the form of a scene file for Daz Studio. I suck at tutorials, so if anyone can write up a good work flow please do so. Honestly you're better off matching the proportions using the sliders without fitting it, then saving that as a pose/morph preset. If you add extreme morphs the skeleton mesh will distort due to the morph projection not being able to get a 1:1 correlation but it will be usable for most things, even if it is a bit lumpy. It will fit to G8F without complaint now. If theres something you can't get it to do try scaling the bones individually. More shaping morphs, most proprtions can be adjusted in some way.
Some quality of life refinements on the icons. Very weird poses can cause the torso bones to stick out at the neck but who bends both forward and backwards at the same time eh?
G8 OpenPoseRig, Final version, (barring bug fixes), V1.0Įliminated the 'prop bones' and managed keep the torso from exploding without them, should make it more suitable for exporting.